Description: Assessing the Quality of Experience of Cloud Gaming Services, Paperback by Schmidt, Steven, ISBN 303106013X, ISBN-13 9783031060137, Brand New, Free shipping in the US This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators.
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Book Title: Assessing the Quality of Experience of Cloud Gaming Services
Number of Pages: Xv, 221 Pages
Language: English
Publisher: Springer International Publishing A&G
Publication Year: 2023
Topic: User Interfaces, Telecommunications, Manufacturing, Social Aspects / Human-Computer Interaction
Illustrator: Yes
Genre: Computers, Technology & Engineering
Item Weight: 13.2 Oz
Author: Steven Schmidt
Item Length: 9.3 in
Book Series: T-Labs Series in Telecommunication Services Ser.
Item Width: 6.1 in
Format: Trade Paperback